September 8, 2025
First announced at CES 2025, Sony's XYN is essentially a suite of solutions designed for spatial content creation. We had the opportunity to interview Thaisa Yamamura, Head of Product & Development, to learn more and, in particular, what enterprises need to know about the XYN initiative. Discover Sony XYN for yourself at the 2025 Augmented Enterprise Summit.
Question: What is Sony's XYN™(/zin/)? Tell us the story of the Sony's XYN Solutions spin-off.
Thaisa: Sony XYN is an integrated hardware and software solution designed to support spatial content creation. It was launched at CES 2025 as a new initiative from Sony’s XR Business Division. The brand emerged to unify Sony’s leading imaging, sensing, and display technologies and expertise into a cohesive ecosystem for creators working in film, animation, gaming, and industrial design. XYN bridges Sony’s consumer, gaming, and enterprise businesses, streamlining workflows for digital twins, virtual production, and immersive content creation.
Question: What products are part of the XYN suite of solutions
Thaisa: XYN’s solutions include four core products that support spatial content creation. The first is the XYN Spatial capture solution (Prototype), which uses Sony mirrorless cameras and proprietary algorithms to convert real-world objects and environments into photorealistic 3DCG assets. This solution is designed for applications such as virtual production, digital twins, metaverse world-building, and digital archiving.
The second product is mocopi, Sony’s lightweight expressive motion capture system. mocopi is available in both standard (6-sensor connection) and Professional modes, with the latter supporting up to 12 sensors for enhanced precision. It is widely used in animation, game development, and VR social platforms, and integrates seamlessly with XYN Motion Studio for editing and data utilization.
The third product is XYN Motion Studio, a Windows PC application that connects with mocopi sensors and provides tools for motion data timeline editing, auto-tagging, and Automatic In-between Motion Generation. It also offers access to Sony’s preset motion library and supports cloud storage for motion data, making it a powerful tool for creators working in VFX, animation, and immersive media.
The fourth product is the Spatial Reality Display (SRD), a 27-inch glasses-free 3D display that enables realistic visualization of 3D content. It features real-time eye tracking for precise depth rendering and supports plugins for popular 3D creation software such as Unreal Engine, Unity, and Autodesk VRED. The SRD is used across industries including medical, automotive, education, and retail to enhance 3D content presentation and review workflows.
Question: Who is Sony XYN for?
Thaisa: Sony XYN is designed for a wide range of creators and professionals, including creators in animation and gaming, enterprise users in design and engineering, and industrial clients needing digital twin solutions. The brand aims to make spatial content creation more intuitive and accessible across sectors.
Question: What separates the Spatial Reality Display from other holographic/glasses-free 3D displays?
Sony’s Spatial Reality Display (SRD) stands out by offering immersive, glasses-free stereoscopic 3D visualization enhanced by micro-optical lens technology, real-time rendering, and eye-sensing capabilities. It features a physical toggle to switch between 2D and 3D modes and supports SDK-based control with seamless integration into platforms like Unreal Engine, Unity, OpenXR, etc. Designed for 3D visualization and stereo rendering, SRD eliminates the need for head-mounted gear—making it ideal for collaborative and accessible workflows.
Question: What industries are using or could use the Spatial Reality Display? What are some key use cases?
Thaisa: Industries actively using or exploring Sony’s Spatial Reality Display (SRD) include aerospace, game design, virtual production, medical, education, and architecture. SRD enables ergonomic and layout analysis, stereo visualization of engineering and medical models, immersive storytelling in film and theater, and client presentations. Its glasses-free 3D, real-time rendering, and eye-sensing technology make it ideal for collaborative environments. All the case studies are listed here.
Question: What is the XYN Motion Studio? What can enterprises do with it?
Thaisa: XYN Motion Studio is a motion capture and editing application that connects with up to 12 mocopi sensors. It offers auto-tagging, Automatic In-between Motion Generation, and timeline editing tools that make motion capture more affordable and accessible. Enterprises can use it for animation, game development, and live performance capture, with integration into platforms like Blender and Unreal Engine.
Question: Can you tell us about the prototype XYN Spatial capture solution? Can it be used to generate digital twins?
Thaisa: Yes. The spatial capture solution uses Sony Alpha mirrorless cameras and Sony’s propriety algorithm to convert real-world environments into high-fidelity 3D assets. It is designed to support digital twin creation for industrial, entertainment, and metaverse applications. The system is portable and scalable, making it suitable for on-site scanning and rapid asset generation. Here is an example of how it’s being used.
Question: How is XYN making XR content creation more accessible? What’s next for the XYN brand?
Thaisa: XYN is democratizing XR creation by offering intuitive tools, affordable hardware, and seamless integration with industry-standard platforms. The XYN Motion Studio app is available via subscription, and the mocopi Pro Kit enhances motion fidelity for creators. Upcoming developments include expanded enterprise collaborations, case studies, and continued refinement of the XYN tools based on feedback from events like CES, SIGGRAPH and the upcoming Augmented Enterprise Summit.

