March 21, 2022
The future of the Internet? Just a fancier name for XR? All hype? Whatever the metaverse turns out to be, there’s been a ton of activity in the space in just the first three months of 2022 alone. Here are some interesting (occasionally contradictory) Metaverse-related statistics with undeniable implications for the future of work:
According to PwC, 23 million jobs will be impacted by augmented and virtual reality by 2030, boosting the global economy by a potential $1.92 trillion.
Gartner believes that 25% of individuals will spend at least one hour per day in the Metaverse by 2026.
52% of employees are open to meetings in the metaverse, while 47% are “okay” with representing themselves as avatars in these virtual meetings. (Microsoft Work Trend Index)
(Lenovo found that 44% of employees are prepared to work in the metaverse, compared to 20% unwilling to work with the technology.)
51% of Gen Z and 48% of Millennial workers are interested in using the metaverse for work, compared to 37% of Gen Xers and just 27% of Boomers. (Microsoft Work Trend Index)
A Lenovo survey found that 44% of employees think the metaverse will improve their work productivity.
Accenture found that 71% of global executives believe the Metaverse will positively impact their organizations.
According to the World Economic Forum, around 58% of businesses will use metaverse technology in the next two years.
People have already spent $200 million on metaverse items. (Grayscale)
Half of the 18% compound annual growth in VR sales through 2028 are expected to be in retail stores, car showrooms, and real estate offices. (Grandview Research)
According to a December 2021 survey, 87% of U.S. adults reported privacy concerns if Facebook (Meta) were to succeed in creating its vision of the metaverse. 45% fear that even more data will be collected and used against them. (Statista)
In an August 2021 survey of internet users, 22% of U.S. respondents said brands should advertise in the metaverse. (Statista)
78% of Americans think the metaverse is just hype, while 65% of younger people surveyed (ages 18-24) simply aren’t interested in the metaverse. (Klaviyo)