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12 Intriguing Metaverse-related Statistics

Written BY

Emily Friedman

March 21, 2022

The future of the Internet? Just a fancier name for XR? All hype? Whatever the metaverse turns out to be, there’s been a ton of activity in the space in just the first three months of 2022 alone. Here are some interesting (occasionally contradictory) Metaverse-related statistics with undeniable implications for the future of work:

 

According to PwC, 23 million jobs will be impacted by augmented and virtual reality by 2030, boosting the global economy by a potential $1.92 trillion.

Gartner believes that 25% of individuals will spend at least one hour per day in the Metaverse by 2026.

52% of employees are open to meetings in the metaverse, while 47% are “okay” with representing themselves as avatars in these virtual meetings. (Microsoft Work Trend Index)

(Lenovo found that 44% of employees are prepared to work in the metaverse, compared to 20% unwilling to work with the technology.)

51% of Gen Z and 48% of Millennial workers are interested in using the metaverse for work, compared to 37% of Gen Xers and just 27% of Boomers. (Microsoft Work Trend Index)

A Lenovo survey found that 44% of employees think the metaverse will improve their work productivity.

Accenture found that 71% of global executives believe the Metaverse will positively impact their organizations.

According to the World Economic Forum, around 58% of businesses will use metaverse technology in the next two years.

People have already spent $200 million on metaverse items. (Grayscale)

Half of the 18% compound annual growth in VR sales through 2028 are expected to be in retail stores, car showrooms, and real estate offices. (Grandview Research)

According to a December 2021 survey, 87% of U.S. adults reported privacy concerns if Facebook (Meta) were to succeed in creating its vision of the metaverse. 45% fear that even more data will be collected and used against them. (Statista)

In an August 2021 survey of internet users, 22% of U.S. respondents said brands should advertise in the metaverse. (Statista)

78% of Americans think the metaverse is just hype, while 65% of younger people surveyed (ages 18-24) simply aren’t interested in the metaverse. (Klaviyo)

Learn how leading packaging manufacturer Intertape Polymer Group (IPG) managed to smoothly implement augmented reality in this free webinar:
Further Reading
Beyond the Tape: How One Manufacturer is Creating a Skilled Workforce with Augmented Reality
May 27, 2022
Solving the Skills Crisis with Augmented Reality
May 25, 2022
The skills gap has become a skills crisis. Augmented Reality is helping industrial organizations enable on-the-job training, capture and scale expertise, recruit younger workers, and close the skills gap.