(Group Discussion) Enterprise XR/Wearable Hardware and Software Considerations
How have enterprise hardware and software evolved and what are the pros and cons of various options (e.g. un/tethered, tracking, inputs, outputs, un/tethered, web/cloud, un/powered, etc.). In this session, enterprise experts discuss what is required of enterprise- and industrial-grade wearable devices and applications.
Key features/capabilities of enterprise-ready hardware
Human-centered design and ergonomic factors
Capabilities and limitations of current generation of wearable hardware: Battery life, comfort, field of view, health risks, etc.
Considerations for building enterprise XR and wearable tech apps: ○ UX/UI, especially in industrial and hazardous environments ○ Screen real estate, battery, processing power, and other device limitations ○ Security and integration with existing systems ○ Lack of standardization
Content creation: Digital twins, BIM/CAD and other 3D models, machine data, digitizing ERPs, manuals, etc.
To do or not to do: Work with an ISV (Independent Software Vendor), develop an internal team, or combination?